A Brief Note On Pool

I have a love of terrible dialogue, delivered convincingly.  This was something they used to do back in the 1950s and 1960s – take these long, comic-book speeches, florid with metaphor and full of emotions that nobody would actually say, and the actors would somehow sell it.
It’s a tricky thing to pull off.  You need both commitment and talent.  If you don’t speak these lines like your next breath depended on them, the phoniness of it bleeds through.  If you don’t have the talent to act it with the proper heart, well, you look callow and stupid.
But when you manage it, well… you get Obi-Wan Kenobi telling Luke that this is a hive of scum and villainy.  You get Charlton Heston screaming at apes. You get Kirk and Khan, uttering lines through the bits of scenery still wedged in their teeth.  You get Jack and Rose on the deck of the Titanic, and yes that movie is better than you give it credit for.
But really, I’m watching two masters work some of the turdiest dialogue ever written: Rod Serling, you did us all a favor with the Twilight Zone, but holy crap your speeches were wooden. The only reason you could get people to believe this stuff is that you realized that you needed good actors… and when you got them they managed to bring your leaden speeches to life.
I’m watching two masters of the craft, Jack Klugman and Jonathan Winters, exchange rapid-fire dialogue in one of the best TZ episodes, “A Game Of Pool.”  And I’m thinking, nobody talks like this.  Then I’m thinking, but people should.

As You Wish, Crom

SCENE: I’m showing the original Conan the Barbarian to Gini for the first time.  Conan, about to face the fight of his life, puts his back to a rock and says:
CONAN: Crom, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many. That’s what’s important! Valor pleases you, Crom… so grant me one request. Grant me revenge! And if you do not listen – then to hell with you!
The soldiers charge in.  I pause the movie. 
ME: He doesn’t get killed by the soldiers at this time.
GINI: What?
ME: The soldiers don’t get him. I’m explaining to you because you look nervous.
GINI: What?  I’m not nervous. This is a terrible goddamn film.
ME: As you wish.
I unpause the film.  Fencing, fighting, torture, revenge, monsters, chases, escapes, true love, and miracles ensue.

You May Have Noticed I'm Not Used To Being Quiet

Usually, I go in guns blazing.  That’s because I don’t have the time to be stealthy.
“Stealthy” in videogames means “you creep everywhere at half-pace, waiting for guards to walk by, hoping their broken goddamned AI doesn’t spot you out of the corner of one visual cone and call every guard in the world in upon you.” Plus, I have a goldfish’s sense of direction, so no matter how many maps you throw at me, I get lost.  So what inevitably happens is that I wind up getting lost, then trying to find my way back in slow-motion, hoping no guards see me or the trail of bodies I’ve left behind.
Or I could just kill the guards, then kill any other guards who come at me, and never have to worry about them again.  This seems like a better option.  Break out the bullets.
(Plus, for some reason, designers have decided that “crouch” means “stealth.”  I’ve seen sneaky people.  They walk a lot whenever possible, and usually the guy hunch-lumping his way along the sidewalk draws more attention.  Plus, I keep getting cramps in my thighs imagining crouch-walking for, like, an entire day, as videogame characters seem to do.)
Except for Deus Ex, I started stealthy and have stayed stealthy, and for no apparent reason am very much enjoying it this time.  I don’t know why.  I’ve learned that there are a lot more ways that “stealth” can go wrong, because one impatient move sets off the whole damn alarm system.  You have to check every corner, monitor every footstep, hack every terminal.  Which means a lot more reloads, because I walked across a hallway and OH FUCK HE NOTICED, HERE’S SEVEN GUARDS, MISE WELL RELOAD.
I am like five levels in on Deus Ex, and with a straight-up shooty approach I’m pretty sure I’d be halfway to winning the game.  Instead, I’m repeatedly trying to get the near-perfect level.
Still, I think I am at least getting the thrill of the stealth player, which is that I am a different kind of God.  With the guns-out method, I am the Avatar of Arnie – they turn into blood fountains the moment I lay my eyes upon them.  But there is no fear; hell, there’s no time for fear.  In fact, they all charge at me, so confident that they can destroy me, that their brains are rapidly-expanding chunks of desegregated neurons before the Is this really a wise idea? thought begins to trickle through their neural networks.
With the stealth, it’s a trick; they never know I’m here, but their world is falling apart around them.  The only time they see me is when they stumble across a body, or notice that the turrets are now working for me – and then there’s that delightful moment of them going, “Hey!  What’s happening?” and I feast on their panic before hello, boys, did you miss me?  I’m the early-Rambo mode, the man who hides in bizarre places and drops down, the Batman.
Of course, I’m still notably terrible at stealth because I treat the guards like Pokemon.  I’m supposed to avoid the ones who aren’t bothering me, but I hunt every one down and knock them out.  I can’t leave if there’s a man standing; they all have to be heaped in the corner, made senseless puppets.  In this sense, I become John Wayne Cleaver’s wet dream.
Still, it’s fascinating.  And has the benefit of making the videogame take a lot longer to finish. So I may have to try this approach again in the future.